Project

  • Purpose

    The rate at which I save YouTube videos is always faster than the rate at which I can actually watch them. Research videos I’ve bookmarked, videos I’ve saved for later, links I copied because they might become references—they keep piling up. The bottleneck is time.

    Most existing YouTube summarization tools rely on embedded subtitles, i.e., transcripts uploaded by the creator. If a video has no transcript, summarization becomes impossible. Videos without Korean subtitles, videos with low-quality auto-captions, or videos with no captions at all still require watching from start to finish.

  • I previously used Claude + Blender MCP for production work while I was employed at a company. Recently, as I restarted a personal project, I rebuilt the same environment—and this time, I decided to document the process.

    Most reference blogs are written for Windows setups, so this post is organized from the perspective of someone actually working on macOS, in a way that designers can realistically follow.

    To be honest, I’m not particularly good at 3D modeling. Even creating a single object used to take me two or three full days, and scene-level work took much longer. This approach was something I tried to compensate for those limitations and produce results more quickly.

  • A Real-Time Token Price Bar for macOS Users

    Crypto is structurally dependent on a continuous inflow of capital to sustain itself. That is why user acquisition matters so much, and often, how much exposure a project gets has a greater impact than the team’s fundamentals. Trading users typically enter on-chain through airdrops, then expand into futures DEXs, prediction markets, and other areas in search of more stimulation. Demand for dopamine-inducing mechanisms grows, and services that provide them continue to emerge.

  • Purpose

    I wanted to integrate Cursor AI with Figma files to directly convert design resources into code. In most other design and art disciplines, the work is considered “complete” only when the final product is finished — so why should implementation in UX/UI design be solely the developer’s responsibility? This was a challenge to that question. Ultimately, I think what I really wanted was to build a website driven by a sense of authorship.